UI/UX Design Web Interface Design Visual Design Est. 2012
HELLO, I'M KEVIN, THIS IS MY STORY
Once upon a time there was a boy who loved to draw. He drew instead of going outside to play, he drew while he was in class (and got in trouble for it), he drew at the supper table and he drew on things he probably shouldn't have drawn on (and got in trouble for that too). When he grew up he was swept away by the computer age and became an IT guy. But something weighed heavily upon his brow, that love of art and exploring the infinite possibilities of his imagination through drawing. He began crafting desktop wallpaper designs on deviantArt and suddenly he realized, "This is what I want to do! I want to do design!" So he ditched his IT job and went back to school, attending the Art Institute of Pittsburgh, graduating in March 2012. He chose to follow his own path after school, launching his design studio: Pixelworx Idea Factory. Since then he has been lead designer for a startup and an emergency notification company called Omnilert. That boy, who loved to draw, doodle and spawn multitudes of gray hairs upon the heads of his parents, is me.
Contact MeUX DESIGN
User experience design is my true passion and love. Having worked in the Information Technology realm for over 18 years, I have an instinct when it comes to how users interact with an app and how they expect it to behave. Providing a positive user experience is vital and job one.
WEB DESIGN
You send people to your web site to show off your product, your service, and your experience - so it has to communicate what needs communicating right away, to capture the attention of the viewer without a bunch of excess eye candy. Those are the kinds of web sites I design.
VISUAL DESIGN
Communicating ideas and information is what visual design is all about. I love making visual designs that improve a user's experience, that communicates the message clearly, effectively, intuitively in a design that is innovative and attractive.
MOBILE APP UI DESIGN
Mobile apps have to be designed with the eyes of a user - how will they do this, how will they interpret that? It's all about making something aesthetic while maintaining a useable, intuitive, interface while also insuring the value of the app is maintained.